While the early game academy is the obvious choice, later in the game, all the great scientists should be used to give you a techner boost. This is because if an academy approaches just before the end of the game, it cannot generate as much science over 100 rounds as a single use of the Great Scientist`s ability to discover the technology. Given the performance of Discover Technology is based on your latest edition of Science Civ (about 8 valuable rounds), it is obvious that using them at the beginning of the game is a big mess. Getting 200 science from them would be a joke if a city could get this in 7 rounds later in the game with an academy and all the buildings research boost. Under the best conditions (excluding civs, all the techs explored and all buildings of 4 – 50%) an academy will generate 36 searches per turn. Freedom`s New Deal Tenet allows you to get 16 sciences per academy or 48 per lap in the best conditions. Korea would get 54, due to the science 2 for all the improvements of The Great Tile Person. Technically, a „consensus” is a general opinion agreement, but the scientific method diverts us from this to an objective framework. In science, facts or observations are explained by a hypothesis (a possible statement of a natural phenomenon) that can then be tested and retested until it is refuted (or refuted).
Most technologies have an „Eureka” lens/bonus. This bonus is a kind of quest (such as „Meet another Civilization” or „Build a Quarry”) that, when completed, grants a research credit worth 50% of the science that was previously needed to unlock this technology. Players can get the research credit, whether or not they explore the technology in question. Reducing research costs: Meeting with CivsMeeting other civilizations that have explored a technology you don`t have, will reduce the cost of this technology. It`s a reasonable mechanic, as if you see someone using a new invention, it becomes easier to discover for yourself. The more you know about the Civs who have studied something, the lower the cost of this technology will be. As you move towards education and scientific theory, other Civs are likely to explore military technologies at the lower end of the tech tree. You will be able to catch up faster in military technology thanks to this one, so meeting Civs on scouting and later with Caravels to explore the world (or when creating the World Congress) is important for the pace of your research. What to explore to optimize technologies are always prioritized, like granaries, if they help you more.
You`ll also want City Connections to support your revenue, so roads and ports are important, as are trade routes. If you include astronomy for an observatory, there are a total of 46 technologies that you need to explore on the path of plastics for your cities to build research laboratories and reach the point where you have all the necessary scientific buildings. To play only with science in mind, you should usually make a Beeline for the next building that will help you – and that includes some of the wonders, especially as you should have a scientific advantage. Prioritize science buildings in your cities so that you get the exit boost immediately. Once you have public schools, you know that you literally need all the technologies of the ancient, classical and medieval era to access Plastics for Research Labs at only 2 except for the Renaissance (navigation and chemistry).